AI Insights · Timothy · July 2024
Top 5 Boxing Games in Russia Q2 2024: Unified Platform Performance
Discover the performance trends of the top 5 boxing games in Russia during Q2 2024, including downloads, revenue, and active user metrics.
In the second quarter of 2024, the top five boxing games on a unified platform in Russia displayed varied performance trends across downloads, revenue, and weekly active users. Here’s a closer look at how each game fared.
Boxing Star: Real Boxing Fight from THUMBAGE saw an interesting mix of trends. Revenue started at $39K in early April and peaked at $120K in the first week of June, showing a general upward trend with some fluctuations. Downloads had a notable high of 3.4K in the week of April 22 but dipped as low as 922 in mid-May, ending the quarter at approximately 1.8K. Weekly active users mirrored these fluctuations, starting at 7.5K, peaking at 9.4K in late April, and finishing at around 5.6K.
Real Boxing 2 by Vivid Games S.A. had a consistent download rate, hovering around 5.5K to 6K throughout the quarter. Revenue saw some variability, beginning at $56K and peaking at $108K in early April, with another significant rise to $93K in mid-June. Weekly active users showed a slight decline from 15.9K in early April to 13.8K by the end of June, with some minor fluctuations in between.
WWE Mayhem by Reliance Games experienced a significant initial spike in downloads, starting at 105 and jumping to 2.5K in the second week of April, but then dropped sharply and remained below 100 for the rest of the quarter. Revenue peaked at $187K in mid-April but showed a general downward trend, ending at $46K. Weekly active users also dropped significantly from 1.5K in early April to just 167 by the end of June.
Burrito Bison: Launcha Libre from Kongregate maintained a steady download rate, averaging around 3K to 3.6K throughout the quarter. Revenue showed a slight upward trend, starting at $48K and reaching $61K by the end of June. Weekly active users remained relatively stable, fluctuating slightly but averaging around 17K to 18K.
Finally, Punch Club by tinyBuild LLC had very low download numbers, starting at 6 and peaking at 21 in mid-May. Revenue was modest, beginning at $21K and peaking at $52K in mid-May, with a slight decline towards the end of June.
For more detailed insights and data, visit Sensor Tower.